RHINO network camera Uživatelský manuál Strana 10

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Here is how the scene renders (after disabling motion blur for the background cube) using the Image Based Environment:
It was also necessary to adjust the EV down to something more like 9, since there is less light in this scenario. To wrap things up, let’s
texture one of these objects using the Maxwell material that is applied to it.
First, we should open the Material Editor, select the material, select the top node in the layers tree, and switch the material’s MXM
Linking to Embedded, if it is not already. The reason for doing this is because when a material is created by dragging it from the MXM
Browser, it may be set to Link the MXM file which was dragged this depends on the value of the plugin option MXM Linking, under
material Defaults. As such, any changes we make to that material in Rhino will be lost next time we open the document, because the
material will automatically update itself using the MXM file it links to. We are going to add a texture, so we do not want this.
After making sure the material uses Embedded MXM Linking, select one of the BSDF layers in the material:
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