RHINO network camera Uživatelský manuál Strana 100

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Hide Objects to Camera flag:
Maxwell_HideSelectedObjectsToCamera : Sets the Maxwell 'Hide to Camera' flag for any currently-selected objects.
Maxwell_SelectObjectsHiddenToCamera : Selects all objects which have the Maxwell 'Hide to Camera' flag enabled.
Maxwell_UnhideAllObjectsToCamera : Disables the Maxwell 'Hide to Camera' flag for all objects.
Maxwell_UnHideSelectedObjectsToCamera : Disables the Maxwell 'Hide to Camera' flag for all selected objects.
Hide Objects to GI flag:
Maxwell_HideSelectedObjectsToGI : Sets the Maxwell 'Hide to GI' flag for any currently-selected objects.
Maxwell_SelectObjectsHiddenToGI : Selects all objects which have the Maxwell 'Hide to GI' flag enabled.
Maxwell_UnhideAllObjectsToGI : Disables the Maxwell 'Hide to GI' flag for all objects.
Maxwell_UnHideSelectedObjectsToGI : Disables the Maxwell 'Hide to GI' flag for all selected objects.
Hide Objects to ZClip flag:
Maxwell_HideSelectedObjectsToZClip : Sets the Maxwell 'Hide to ZClip' flag for any currently-selected objects.
Maxwell_SelectObjectsHiddenToZClip : Selects all objects which have the Maxwell 'Hide to ZClip' flag enabled.
Maxwell_UnhideAllObjectsToZClip : Disables the Maxwell 'Hide to ZClip' flag for all objects.
Maxwell_UnHideSelectedObjectsToZClip : Disables the Maxwell 'Hide to ZClip' flag for all selected objects.
Hide Objects to Reflections and Refractions flag:
Maxwell_HideSelectedObjectsToReflectionsAndRefractions : Sets the Maxwell 'Hide to Reflections and Refractions' flag for any
currently-selected objects.
Maxwell_SelectObjectsHiddenToReflectionsAndRefractions : Selects all objects which have the Maxwell 'Hide to Reflections and
Refractions' flag enabled.
Maxwell_UnhideAllObjectsToReflectionsAndRefractions : Disables the Maxwell 'Hide to Reflections and Refractions' flag for all
objects.
Maxwell_UnHideSelectedObjectsToReflectionsAndRefractions : Disables the Maxwell 'Hide to Reflections and Refractions' flag
for all selected objects.
Miscellaneous:
Maxwell_SaveFireImage : Saves the current Maxwell Fire image (if there is one) to disk using the specified Path. Optionally,
accepts a Sleep parameter which can be used to allow Maxwell Fire to render for a given number of seconds before the image is
saved.
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