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Render Blow-up:
(LMB) select a region to render in Blow-up mode, export the scene to an .mxs, and begin rendering in maxwell.exe
(RMB) select a region to render in Blow-up mode, export all selected objects to an .mxs file, and begin rendering in maxwell.exe
Write MXS and Open in Maxwell Studio:
(LMB) export the scene to an .mxs file, and open in MXST
(RMB) export all selected objects to an .mxs file, and open in MXST
Write MXS:
(LMB) export the scene to an .mxs file
(RMB) export all selected objects to an .mxs file
Maxwell Fire:
(LMB) toggle the Maxwell Fire rendering window.
(RMB) open the Maxwell Fire window and start rendering.
Animation
Begin Animation:
(LMB) sets up the animation loop, creates animation-output folders, and resets the frame counter. Until the animation loop is
ended or cancelled, MXS output will be redirected to the animation folders, and maxwell.exe will not be started
End Animation:
(LMB) ends the current animation loop (if there is one), and starts maxwell.exe rendering any queued frames
Cancel Animation:
(LMB) cancels the animation loop, if there is one in effect
Motion Blur:
(LMB) Stores the current location of motion-blur-enabled objects. The stored location will be used to generate motion-blur when
the scene is rendered.
(RMB) Stores the location of the current Camera, which will be used in the calculation of Camera-motion-blur when the scene is
rendered.
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